
: 89įor more than seven months, Hawkins refined his Electronic Arts business plan. On May 27, 1982, Trip Hawkins incorporated and established the company with a personal investment of an estimated US$200,000. Valentine encouraged Hawkins to leave Apple, where Hawkins served as Director of Product Marketing, and allowed Hawkins use of Sequoia Capital's spare office space to start the company. In February 1982, Trip Hawkins arranged a meeting with Don Valentine of Sequoia Capital to discuss financing his new venture, Amazin' Software. By 1982, Apple had completed its initial public offering (IPO) and become a Fortune 500 company with over one thousand employees. Over the next four years, the market for home personal computers skyrocketed. Trip Hawkins had been an employee of Apple since 1978, at a time when the company had only about fifty employees. EA also owns and operates major gaming studios such as EA Tiburon in Orlando, EA Vancouver in Burnaby, EA Romania in Bucharest, DICE in Stockholm and Los Angeles, BioWare in Edmonton and Austin, and Respawn Entertainment in Los Angeles and Vancouver. Their desktop titles appear on self-developed Origin, an online gaming digital distribution platform for PCs and a direct competitor to Valve's Steam and Epic Games' Store. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.Ĭurrently, EA develops and publishes games of established franchises, including Battlefield, Need for Speed, The Sims, Medal of Honor, Command & Conquer, Dead Space, Mass Effect, Dragon Age, Army of Two, Titanfall, and Star Wars, as well as the EA Sports titles FIFA, Madden NFL, NBA Live, NHL, and EA Sports UFC. įounded and incorporated on May 27, 1982, by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die!. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive, and Ubisoft as of May 2020. ( EA) is an American video game company headquartered in Redwood City, California. Oppenheim - All Together on Communicating Arts to Photograph Studio Catalog of American Abstract Surrealist William A.Electronic Arts Inc.

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